Welcome to the Esports Area of Interest of the Engineering and Technology Education Division (eTED) Division. This newest area of interest has exploded across the globe and as CTE Educators and Administrators, we seek to engage CTE students in emerging technologies through innovative advances in gamification and the esports landscape.
Evidence of student engagement of esports is overwhelming and this new area of interest will include the academic aspects of healthy gaming and include such professional skills as collaboration, communication, creativity, and analytical thinking. Academic esports offers a gateway to STEM-related career pathways such as software development, information technology (IT), Engineering, all programming related fields, as well as orbital careers in sports marketing and Arts, A/V Technology and Communications related fields. Please see the Economic Impact Report from the Entertainment Software Association (ESA).”
Enjoy this brief video and join our newest eTED section.
The sample objectives below have been compiled from several existing state programs of study standards. States and districts are advised to develop their state/district standards as per their current process, ensuring they are data-driven and industry-approved. The state of Georgia has already developed standards for an esports course and there are ACTE partners that have developed Pathway courses to include academic content and SEL lessons for this area of interest.
“Technology revolutionized the world and the evolution will continue. And, though it is a monumental task, CTE educators must grow with the changing landscape. Because, together, we must seek to prepare a global workforce to solve the complex problems affecting our communities and the world”. – Jill Ranucci