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Techniques New Masthead
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Techniques - Nov/Dec 2006
 

Nov/Dec 2006

Techniques Theme

 
A Serious Game of Success (All Access)
The computer game design and animation pilot at a Maryland technical high school is about much more than fun and games.
 
Simple Games . . . Or Are They?
A math teacher at an Oklahoma career and technology center shows how using games to teach math can make learning fun.
 
A Career that is Playing to Win
The gaming industry has experienced tremendous growth in recent years, creating the need for more trained workers in the hospitality field.
 
Education for the Other Side of Gaming
Career and technical education can play another role in gaming education—teaching about personal responsibility.
 
Techniques Feature

 
Beyond Robotics (All Access)
Engineering students at Virginia’s Chantilly Academy are going beyond learning the science of robotics and making a difference in their community.
 
Making the Connection
Connecting to your community can be the first step in marketing and can help your school become enrollment rich.
 
How to Select a Planning and Design Consultant
The third in the series of articles from architectural and engineering firm Burgess & Niple explains the process of selecting a planning and design consultant for developing a facilities master plan.
 
Create a Positive School Culture that Stresses Personalization in Relationships
In our continuing series of articles based on ACTE’s high school reform position statement, Assistant Director of Public Policy Alisha Hyslop examines the document’s third recommendation.
 
Techniques Department

 
 
 
   
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